Mobile Application is an operating system for mobile devices. It is mostly used for cell phones, like Google’s own Google Nexus, as well as by other phone manufacturers like HTC and Samsung. It has also been used for
tablets such as the Motorola Xoom and Amazon Kindle Fire. Android’s kernel is based on Linux.
Mobile Application , Inc. was founded in Palo Alto, California in October 2003 by Andy Rubin (co-founder of Danger), Rich Miner (co-founder of Wildfire Communications, Inc.), Nick Sears (once VP at T-Mobile), and Chris White (headed design and interface development at WebTV) to develop, in Rubin’s words,
“smarter mobile devices that are more aware of its owner’s location and preferences”.
In July 2005, Google acquired Android Inc. for at least $50 million, whose key employees, including Rubin, Miner and White, stayed at the company after the acquisition. Not much was known about Android Inc. at the time,
but many assumed that Google was planning to enter the mobile phone market with this move.
Mobile App’s default user interface is mainly based on direct manipulation, using touch inputs that loosely correspond to real-world actions, like swiping, tapping, pinching, and reverse pinching to manipulate on-screen objects, along with a virtual keyboard. Game controllers and full-size physical keyboards are supported via Bluetooth or USB. The response to user input is designed to be immediate and provides a fluid touch interface,
often using the vibration capabilities of the device to provide haptic feedback to the user.
- Cross Platform Mobile Application Development
- Mobile Application Management Platform
- Mobile Websites Designing, Developing and hosting
- Enterprise Architecture System Integration